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Thursday, 02 July 2009
Source Machinima Cinematography
Create extraordinary machinima movies powered by one of the most powerful game engines available. This is part two of a two part...
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Modifying & Recompiling Source Characters (XSI)
If you're looking for a thorough and straight forward guide to modifying characters in Episode 1 or Orange Box this is it!...
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Source Choreography & In-Game Cinematics
Learn to create your own intricate interactive action sequences and create cinematic events for your single player mod or full conversion!...
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3D Content Creation (Maya)
Use Autodesk® Maya® to "Build your Character" for use in various games, machinima and more. You'll learn the essentials of Maya, including...
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3D Content Creation (3dsMax)
Use Autodesk® 3dsMax® to "Build your Character" for use in various games, machinima and more. You'll learn the essentials of Max, including...
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Intro to Source Vehicle Programming
Begin or expand your knowledge of C++ programming in the Source® engine while creating new functionality for Gordon's beloved Buggy. Through a...
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Source Vehicle Scripting
Jumpstart your understanding of programming in the Source® engine by delving into the script files which define constants used to drive the...
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Real-Time Character Animation (XSI)
Experience the power of real-time animation using professional device capture techniques to wield your mouse or tablet as a life giving animation...
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Source Creature Rigging (XSI)
Learn to create your own rigs for the creatures you create or capture for use in Source®. Properly rigged creatures can be...
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Source Machinima Choreography
Create stunning and unique machinima powered by one of the most full featured and professional engines available. This is part one of...
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Advanced Character Animation for Source Gamers (XSI)
Truly evolve your characters within Source games by creating irregular proportion models which can be rigged for use with either custom animation...
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Custom Props & Animation (Maya)
Use Maya to create custom animatable assets for you advanced Source maps which can be walked on, broken apart and trigger advanced...
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Custom Props & Animation (XSI)
Learn how to add a new level of polish and interactivity to your Source maps by creating custom props and scripted events!...
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Advanced Source Level Design
This epic 8+ hour module covers fundamental through advanced Hammer topics which will have you creating high quality maps within hours!...
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Character Design & Integration with Half-Life®2 (3DsMax)
Learn to use Autodesk's 3D Studio MAX to rig & weight your custom characters for Valve's standard Biped skeleton, then export, compile...
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Character Design & Integration with Half-Life®2 (Maya)
Learn to use Autodesk's Maya to rig & weight your custom characters for Valve's standard Biped rig and integration into Half-Life2...
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Latest Mod News
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Namco Bandai Gets Dragon Ball Game Rights
Namco Bandai Games America has attained the North American rights to publish official games for all platforms based on the popular Dragon Ball anime and manga series. The company says its new five-year agreement supersedes publisher Atari's prior Dragon Ball rights contract. In 2007, distributor Funimation claimed breach of contract against Atari, providing a challenge to the latter's battle to extend its rights to Dragon Ball. Although NGBA's contract doesn't officially begin until 2010, the ...
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Warner's $33M Midway Acquisition Approved By Judge
Warner Bros. can proceed with its proposed buyout of beleaguered publisher Midway and its assets, following approval granted by a bankruptcy judge, reports the Chicago Tribune. The $33 million deal will close within 10 days. First proposed in May, it was the only offer made to acquire Midway. While most of Midway's assets are being picked up, Warner left a few studios and properties on the table. Midway San Diego and Midway Newcastle have 60 ...
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Feature: Game Design Essentials - 20 RPGs
In the latest in his popular Game Design Essentials series, which has previously spanned subjects from Atari games through 'mysterious games', 'open world games', 'unusual control schemes' and 'difficult games', writer John Harris examines 10 games from the Western computer RPG (CRPG) tradition and 10 from the Japanese console RPG (JRPG) tradition, to figure out what exactly makes them tick -- and why you should care. Fittingly, Harris introduces the piece with a discussion of ...
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NBA 2K9 Sells 2 Million Worldwide
2K Sports' basketball game NBA 2K9 NBA 2K9 has hit the two million-unit mark, and Take-Two will publish a special "anniversary edition" of 2K10 in North America this fall to celebrate. NBA 2K10: Anniversary Edition will launch packaged in a "sports locker" in which players can store their games, and will include a McFarlane Toys figurine of the LA Lakers' Kobe Bryant, a poster of the athlete, plus a retrospective video covering 10 years of ...
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Social Game Mafia Wars Hits 4 Million Daily Users
The web-based social game Mafia Wars attracts 4 million daily users one year after debuting on social networking sites, developer Zynga said Thursday. The game launched in June 2008, and according to Zynga, doubled the number of daily players in the last three months. The game, available on sites such as Facebook, MySpace, Tagged, and Yahoo, also launched in iPhone in April this year. Mafia Wars lets players start a mob family with their friends ...
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Lead Programmer - Ubisoft San Francisco San Francisco, CA, USA
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Lead Designer - Ubisoft San Francisco San Francisco, CA, USA
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Sr. Environment Artist/Worldbuilder - Propaganda Games Vancouver, BC, CAN
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3D Prop/Environment Artist (Maya) - Working Library New York, NY, USA
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Game Designer/Developer - Trifecta Games Los Angeles, CA, USA
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Effects Artist - Spark Unlimited, Inc. Sherman Oaks, CA, USA
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Art Director - Gargantuan Studios San Mateo, CA, USA
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Senior Designer - Gargantuan Studios San Mateo, CA, USA
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Lead Programmer - Gargantuan Studios San Mateo, CA, USA
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Senior Concept Artist - Radical Entertainment / Activision Vancouver, BC, CAN
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